Posts Tagged ‘design’
multitouch force field
Researchers from Texas A&M University have created an inexpensive multi touch system made of infrared sensors, similar to what’s found on television remote controls.
a brief history of title design
eye tracking game
by oslo school of architecture and design students lars marcus vedeler and theo tveterås.
why 2010 wont be like ’2010′

just came across this insightful editorial piece by kosmograd from earlier this year (some would call this “pre-ipad’). in it, analogies between our current obsession with screen-based devices and the monolith in 2001 were drawn.
Unlike the computers of 2010, the computers in ‘2010‘ do not create space. The computers of the Leonov, and even HAL 9000 on the Discovery, are little more than tools or automatons, tactile and solid. Whereas HAL looked out into our world, today we look into the world created within the computer.
We’ve replaced the dreams of visiting other planets with the inner space of computer devices. Our focus has shifted from exploring outer space to the computer generated world of cyberspace.
as i see it, this trend could become problematic as we continue to ignore external investigations of the world we live in and focus on an internal escapism that diminishes impact on real social and economical problems.
making the invisible visible
Utopian and radical architects in the 1960s predicted that cities in the future would not only be made of brick and mortar, but also defined by bits and flows of information. The urban dweller would become a nomad who inhabits a space in constant flux, mutating in real time. Their vision has taken on new meaning in an age when information networks rule over many of the city’s functions, and define our experiences as much as the physical infrastructures, while mobile technologies transform our sense of time and of space.
