Posts Tagged ‘computer’
andy warhol paints debbie harry on an amiga
at the amiga product launch in 1985. pdf of an 1986 amigaworld magazine interview with warhol can be downloaded here.
orginally found on the strange attractor.
how to delete yourself
ranging from easy to soul-robbing difficult. pc magazine saves all of us some digging (and regretting) on how to delete your account from popular social networks, online retailers, blog services, sharing services, and online services.
reccession gadgets pt. 1 – diy multitouch

i love looking up the latest gadgets and consumer electronics. but i am too cheap can’t afford to buy every shiny toy that’s out there. as my interests for nui experiments grow, i will need cheap hardware to play with. not too long i ago came across a few homemade multitouch pads and display blog posts. here’s a compilation of what i found. if you know of any other, drop me a note and i’ll add it to the list.
let’s start with the a super cheap one. you pay for what you get, but it works!
a nice one from instructables. the plexi alone will cost you some bucks, but it’s nothing compare to the real surface.
ideo labs’ version. hay look, here’s “some old projection surfaces” from storage we can use. how convenient.
even better if you have a rear-projection tv.
and a few of links in one. this one includes an open source kit from cubit, which comes in a premade box, or ready-to-assemble basic components.
artist and computer – leslie mezei
1975 classic text on computer art by leslie mezei. still relevant and important, if not more, in the age of ready-made effects. as i’m doing more and more visualist work, i think it’s good to remind myself from time to time to not get too carried away with using too many bells and whistles. like any good art, thoughtfulness and restrain go a long way. especially when you’re still learning.
Today we are left with a small number of people from both sides, each of whom is aware of the long term effort needed to exploit the potential. The promise is as great as ever, but, as usual, requires more application and ingenuity and application than at first realized. The artists, and especially the art students, are willing to learn programming and some mathematics, and to learn to think in an algorithmic, process oriented manner. More importantly, in my view, they are ready to transcend the technological art so far pursued, and learn something of the underlying scientific ideas. [Applying any new technology slavishly results in imitative work, often foreshadowed by visionary artists long before the new technology. (Compare Picasso's drawings with some of our transformations, such as my BIKINI SHIFTED).] It is the new concepts and ideas, the new ways of thinking provided by the information sciences that will provide this. I am referring to our enriched understanding of system, structure, randomness and process as well as of the very process of communication and language, and the more realistic accounts of the methods of discovery in the sciences and the arts.
full text here.
