gravitymax in transition

new media art inspirations

Posts Tagged ‘augmented reality

ping: augmented reality pong

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In the decade where videogames were born, everything virtual looked like rectangular blocks. From today’s perspective, the representation of a tennis court in the earliest videogames is hard to distinguish from a soccer or a basketball field.

‘PING! – Augmented Pixel’ is a seventies style videogame, that adds a layer of digital information and oldschool aesthetics to a video signal: A classic rectangular video game ball moves across a video image. Whenever the ball hits something dark, it bounces off. The game itself has no rules and no goal. Like GTA, it provides a free environment in which anything is possible. And like Sony’s Eyetoy, it uses a video camera as game controller.

created by niklas roy.

Written by gravitymax

July 25, 2011 at 10:47 am

avatar machine

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royal college of art student marc owens develops avatar machine as part of  a series of projects that address issues of identity and ethics.

The virtual communities created by online games have provided us with a new medium for social interaction and communication. Avatar Machine is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface.

The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.

Written by gravitymax

December 21, 2009 at 7:29 pm

pattie maes demos the sixth sense. i see dead smart phones

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genius concept, execution, and storytelling.
wearable device + gestural input + augmented reality = intangible interface? o_O

Written by gravitymax

March 11, 2009 at 5:35 pm

Posted in Design, Technology

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