ocean of light
The Ocean of Light project explores the creative and immersive possibilities of light-based visualisation in physical space. It uses bespoke hardware to create dynamic, interactive and three-dimensional sculptures from light.
Surface is the first artwork to be exhibited using the Ocean of Light hardware. It uses minimal visuals and sound to evoke the essence of character and movement. Autonomous entities engage in a playful dance, negotiating the material properties of a fluid surface.
The Ocean of Light project is a collaborative research venture, led by Squidsoup and supported by the Technology Strategy Board (UK). Partners include Excled Ltd and De Montfort University. Additional support and resources have been provided by Oslo School of Architecture and Design (Norway), Massey University, Wellington (New Zealand) and Centre for Electronic Media Art, Monash University (Aus).
vintage inspiration – the way things go (1987)
by swiss artists peter fischli and david weiss
le grand content by clemens kogler and karo szmit.
Le Grand Content examines the omnipresent Powerpoint-culture in search for its philosophical potential. Intersections and diagrams are assembled to form a grand ‘association-chain-massacre’. which challenges itself to answer all questions of the universe and some more. Of course, it totally fails this assignment, but in its failure it still manages to produce some magical nuance and shades between the great topics death, cable tv, emotions and hamsters.
via iso50.
LED kimono
created by composer and performance artist miya masaoka, the LED kimono displays animation using 444 LEDs that were sewn on the a kimono’s sleeve. the result is a curious juxtaposition of technology and tradition, detachment and sensuality.
mindtouch – mobile networked performance
mindtouch is a fascinating research project by university of east london smartlab phd candidate camille baker. using mobile phones, body sensors, and custom software, baker creates a platform for collaboration and exchange of visuals and non-verbal experiences.
The intention of this project is to contribute to performance technology studies by investigating’liveness and presence’ within the context of a specific networked, mobile media performance research project, currently underway, in order to uncover any new understandings that may have emerged from the use of new wireless and mobile technologies.
This project involves creating a mobile networked performance that utilizes a database of archived of streamed and/or archived video clips created by video enabled mobile phones, to then be retrieved, streamed and remixed during a live visuals performance(s). The event or events will form a performative, collaborative, non-linear narrative montage or remix, that will possibly be streamed back out to anyone’s phone and the internet, and then archived. These events will be starting in London, UK in July + October, Vancouver in Aug/Sept, and possibly Perth and Asia next year.
This research explores mobile video/media on phones for their immediacy, low quality – imperfectness, but spontaneity, at the speed of thought – with its rewriting, superimposing, and remixing of ideas, flashes and clashes of images and emotion, layering of meaning and stream of consciousness and equivalent – or simulation of telepathy and collective, if chaotic intelligence.